Monday, March 23, 2009

In fact I want so much money... Give me your money

Yes, that's what Paris says to travellers. I think it is possibly even more expensive than London, which I had been told was one of the most expensive cities in the world.

Some of the highlights of the overpricing rampant in Paris. (Taking into consideration the current exchange rate is 2-1 for the Aus dollar to the euro)

  • A toasted ham & cheese sandwich has a special name, croque monsieur, presumably in an attempt to justify the obscene $6-14 price tag.

  • The average price of a beer in most places is around $10.

  • I saw a restaurant advertising a hamburger for an exorbitant $24.


But I think the kicker for me was an experience I'm almost reluctant to admit, because it involves doing something that should not be done while travelling - going to McDonalds. However, it's not as bad as you might think, I only went in for a thickshake. But I was sorely disappointed for several reasons.
For starters, they only had vanilla and strawberry flavour. What, is chocolate not sophisticated enough for Paris? Then, they ask the appallingly high amount of $4.80. Then, to top it all off, it's not even a proper thickshake. It's a milkshake, with a consistency that's almost like pure milk. I should have gone with my instincts and braved death to cross 8 lanes of traffic to get an ice-cream from Haagen-Dazs.

Saturday, March 21, 2009

We can be happy underground...

Except when that underground is the Paris Metro.

My introduction to this supposedly zonderful city has not been particularly wonderful. For those who have complained about London's underground, it is perfect in comparison to Paris. My luggage isn't the lightest or easiest thing to lug around, so it makes getting around between hostels slightly challenging. Now add the Paris metro into the equation.

For that, add cramped trains, (and this isn't during any sort of busy time period) the pain of which is multiplied by several squealing children that simply would not shut up despite the (rather limited) efforts of the parents to silence them. Obviously they considered it acceptable for the infant to be producing earsplitting shrieks that would likely have contravened any local laws on noise disturbance.

The next irritation is line switches. There's lots of stations in the city, so it's likely that you can get very close to where you want to go, but the convoluted stations means that I'd imagine that in more than a few cases that it would be less time consuming to simply walk there instead. I imagine it might take 5-10 minutes to make some of the line changes because of how far you have to walk in the station. This might be okay... if Paris had discovered escalators and/or elevators. But they haven't. And they've filled their underground stations with stairs. Sometimes there doesn't even seem to be a point, as you'll climb up some stairs, only to just go down another set only a short distance ahead.

Then after dutifully following the signs, I ended up getting to a platform on the correct line, but heading in the wrong direction. Even better, there was no means to get to the other side of the platform without leaving and re-entering the ticketed area. Of course, that required me to haul my luggage halfway across the station. Again. The real kicker was the long circular staircase.

I eventually got to my destination and managed to find the place that I'm staying. It hasn't heard of elevators either. It has, however, just like the station, heard of circular staircases. And I'm four floors up. Lesson for the future - always travel as light as is humanly possible.

Friday, March 20, 2009

Ain't no mountain... just lots of hills

This is an update from the road, coming direct from sunny Lisbon in Portugal. There's been a couple of gloriously sunny days here, with a warm sun providing 18+ temperatures even at night. It's also provided me with an mild dosage of sunburn, but I think I can put up with that.

The city seems to be built entirely on hills, and I'd swear there's not more than maybe 1 square metre of ground that is properly flat except for right at the water's edge. That said, the city is beautiful, and the hills give rise (ugh, that pun wasn't unintended) to some great hilltop vistas.

I'd post a photo, but I can't plug my computer into the computer I'm using - one which also has the incredibly irritating trait of beeping upon every keypress. So to avoid further aggravation, I'll keep it short.

Seaside towers, hilltop castles, a rush-hour that sees people honking horns near continuously, and some delicious culinary treats including great seafood and very tasty custard tarts. That's Lisbon in a nutshell.

Thursday, March 5, 2009

Snow Drops, UK Stops

In my time in the UK, there have now been a few occasions where the weather has seen fit to unceremoniously dump a metric shedload of snow around various parts of the country. Despite hearing about ridiculously high temperatures in Australia during the summer, it does make it seem like the threat of global warming might be a little over-hyped, after all, it's supposed to be global right?

Anyway, perhaps the more interesting thing about these events is that the UK pretty much ground to a halt as a result of these snowfalls. While I understand that snow can put a dent in the ability to people to get to places, in some cases it seemed a little excessive. Perhaps the closure of London's underground rail system is one of these cases.

Underground.

Not exposed to the sky.

The sky where the snow is falling.

Go figure.

Though given there wasn't much snow in York, I understand that they might have had a little more to complain about in London.

Maybe.

Monday, February 23, 2009

Fallout 3 Redux

Well, after my last post bemoaning the technical woes of Fallout 3, I managed to get it to run slightly more reliably. It was still about as temperamental as an ADHD child with an IV drip of red cordial, but I've managed to play it at quite a bit of length. Length enough to make my character hit level 17, collect the majority of the games "bobbleheads" (with a little help from the web) and finish the main quest. While there's still a healthy stack of quests and other bits and pieces I could do, I got a healthy amount of gaming out of it. I also have the potential to go back and do more things, because I made a save before the final sequence of the game that results in you being unable to explore after its conclusion.

While yes, it could be called Oblivion with guns, it definitely ratcheted up the polish in terms of characters and the richness of the gameworld, albeit in a gloriously destroyed landscape. I can't help but feel that the game would have had more impact for people who know Washington DC, though the shot from the top of the Washington Monument was memorable even for someone who has never set foot in America.

On the negative side, (aside from the aforementioned technical issues) levelled monsters still reared their head in a somewhat ugly fashion, but were slightly less annoying. And I still got that vague sense of "pointlessness", which is perhaps exacerbated because there appears to be fewer quests across a larger gameworld compared to Oblivion. While they have a greater depth, it makes the desolate city seem... well... desolate. And trudging across a wasteland does eventually start to grate on your nerves. Especially when you realise you haven't saved in the last 10 minutes of trudging and your game has just crashed.

So... the verdict? Well, I liked it, but I still don't think it was worth of the ceaseless praise it got given by lots of reviewers.

And I must comment on the ending - though I'll do it without spoilers. Because I really felt short-changed playing as a "good-character", especially when there was a perfectly feasible option to end the game "nicely".

Wednesday, February 11, 2009

FAILout 3

I'd like to talk about the latest game in the Fallout series, seeing as I've not played the first two games in the series - though I have been told that I really should get my hands on them at some point. Despite the hideously lacklustre video trailer I saw before the game's release, I still wanted to try the game. While it might make a passable introduction to the game itself, I feel it was a terrible advert for the game. But that's another matter entirely. What I'd really like to talk about is Fallout 3 itself, and discuss its good and bad points. Except that I can't.

This is the first game I can recall for a long time, that I have genuinely begun to desire to talk back to the store I bought it from and demand my money back. It reminds me of the bugridden debacle that was STALKER, which made me think that all those cockroaches that will supposedly survive a nuclear holocaust had infested the game code rather than the virtual environment of the game itself. But even that did not cause me as much chagrin as Fallout 3 has done.

Which is so much worse because it started off so promisingly. I installed the game, patched it right away, and set off on my journey into the world of Fallout. Everything was going peachy, I grew up in the vault, made a few friends and enemies, escaped from Vault 101 with only a small amount of hassle, and began exploring the devastated wasteland. I made a journey to Megaton and had a look around, before finishing up after a few hours of gameplay. While I had some issues at first with the somewhat confusing ramshackle arrangement of Megaton, the game itself seemed vaguely interesting.

So I returned to the game the next day. Or rather, I tried to. An impassable wall of a black screen thwarted my every attempt to start the game, for clicking "Play" on the Fallout 3 launcher would first pop up a little window on my screen, before Windows disappeared to be replaced by complete black. The game even refused to crash, simply hanging the computer irrevocably, forcing me to hit the reset button on my computer. Even after a bit of wrangling, I managed to get the game to run, but I felt very much like a resident of Megaton, sitting on top of a nuclear bomb about to explode, except my nuclear bomb was the game itself.

So I trawled through forums, uninstalled and reinstalled the game, fiddled around with codecs and generally have jumped through a whole bunch of technical hoops that have ranged from the relatively simple to the outright ridiculous. It was when I was a suggestion to "make sure that Windows Media Player has all its defaults associations" that I lost my patience. If something within the game is checking the associations that Windows has with filetypes, then I suggest that someone be given the task of rewriting that section of code within the game. Any file associations should not matter a whit to how the game runs, because the game should be specify how to interpret its own data files, and not rely on files being associated with Windows Media Player in order to function correctly.

I know the QA department has their work cut out for them in releasing a game for PC, when there are so many variations in hardware and software setups. And I know programmers don't have an easy task in creating a game to release on PCs and consoles. Yet the issues that I (and many others just like me) are experiencing with Fallout 3 seem to indicate some sort of catastrophic failure during the development. And to think that I bought Fallout 3 instead of GTA IV because of the myriad of technical issues that I'd read had plagued its PC version. It is little wonder that PC gaming is diminishing in favour of current generation of consoles...

I'm hoping I find a way to get the game to run reliably, because I'd like to see how good this heavily praised game really is. And call me harsh, but I really don't see it possibly garnering the same degree of praise from me as it has from many other reviewers.

Monday, January 26, 2009

Diablo 3 Preview: Blizzard WoWs again

The release of the Diablo 3 cinematic teaser trailer has demonstrated again why Blizzard's titles are eagerly anticipated. The 2 minute and 12 second trailer is a CG masterpiece with all the class that Blizzard's artists have mustered up ever since their first glorious CG trailer for the original Diablo. The technical and cinematic class of the trailer really allows you to understand how they managed to sell a DVD that consisted entirely of their CG videos.

I felt there was some definite influence from Transformers and Lord of the Rings in the trailer, though the latter was also obvious in trailers for Warhammer: Age of Reckoning. That said, the beauty of the shots cannot be denied, nor can the evocative nature of the trailer. The wailing music and punchy ending are really showing that modern game trailers are giving movie trailers a huge run for their money.

Though I must confess that I am amused by their character "Leah". Leah is the female character that is seemingly there to provide "extra incentive/interest" for male gamers. Her prominence in the trailer has attracted some attention, and she seems to appeal to the same audience that has an undying passion for the characters of Final Fantasy. Enough said.

The real question is: "Will the gameplay of Diablo 3 stand up to the current tastes of gamers?" While titles like Titan Quest did reasonably well, the somewhat repetitive nature of the genre may take its toll on the long-lasting interest of the game. As a member of the large army of gamers that destroyed a mouse due to hours of clicking at the hands of Diablo 2, I wonder how much more the same we can take? Still, it's Diablo, and none of the releases for the series have disappointed so far, so it seems unlikely that Diablo 3 will break that trend.